M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Familiar Beeble Mascot | Stickers | {TK}{TK} — Whenever this creature attacks, untap target permanent. {TK}{TK}{TK}{TK} — Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. {TK}{TK} — 2/3 {TK}{TK}{TK} — 5/3 | |
Krenko, Mob Boss | 2RR | Legendary Creature — Goblin Warrior | {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. 3/3 |
Vault 12: The Necropolis | 4BB | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant. |
Noxious Grasp | 1B | Instant | Destroy target creature or planeswalker that's green or white. You gain 1 life. |
Brimstone Mage | 2R | Creature — Human Shaman | Level up {3}{R} ({3}{R}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/3 {T}: Brimstone Mage deals 1 damage to any target. LEVEL 3+ 2/4 {T}: Brimstone Mage deals 3 damage to any target. 2/2 |
Zombie Cheese Magician | Stickers | {TK}{TK} — First strike {TK}{TK}{TK}{TK} — Whenever this creature deals combat damage to a player, draw that many cards. {TK}{TK} — 3/3 {TK}{TK}{TK} — 6/2 | |
Sphinx of the Steel Wind | 5WUB | Artifact Creature — Sphinx | Flying, first strike, vigilance, lifelink, protection from red and from green 6/6 |
Treasure Vault | Artifact Land | {T}: Add {C}. {X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens. | |
Progenitor Mimic | 4GU | Creature — Shapeshifter | You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature." 0/0 |
Devouring Deep | 2U | Creature — Fish | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 1/2 |