M:tG card similarity search
1B · Creature — Orc Warrior
As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Grafted Wargear | 3 | Artifact — Equipment | Equipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.) |
| Tolsimir Wolfblood | 4GW | Legendary Creature — Elf Warrior | Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. {T}: Create Voja, a legendary 2/2 green and white Wolf creature token. 3/4 |
| Usher of the Fallen | W | Creature — Spirit Warrior | Boast — {1}{W}: Create a 1/1 white Human Warrior creature token. (Activate only if this creature attacked this turn and only once each turn.) 2/1 |
| Serra Aviary | 3W | World Enchantment | Creatures with flying get +1/+1. |
| Thunderscape Familiar | 1R | Creature — Kavu | First strike Black spells and green spells you cast cost {1} less to cast. 1/1 |
| Gloryscale Viashino | 1RGW | Creature — Viashino Soldier | Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn. 3/3 |
| Arachnoform | 1G | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2, has reach, and is every creature type. |
| Goblins of the Flarg | R | Creature — Goblin Warrior | Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) When you control a Dwarf, sacrifice Goblins of the Flarg. 1/1 |
| Elvish Champion | 1GG | Creature — Elf | Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.) 2/2 |
| Sethron, Hurloon General | 3RR | Legendary Creature — Minotaur Warrior | Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token. {2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ({B/R} can be paid with either {B} or {R}.) 4/4 |