M:tG card similarity search
1B · Creature — Orc Warrior
As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Galvanic Alchemist | 2U | Creature — Human Wizard | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Galvanic Alchemist is paired with another creature, each of those creatures has "{2}{U}: Untap this creature." 1/4 |
| Radiant Destiny | 2W | Enchantment | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance. |
| Southern Paladin | 2WW | Creature — Human Knight | {W}{W}, {T}: Destroy target red permanent. 3/3 |
| Sower of Temptation | 2UU | Creature — Faerie Wizard | Flying When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield. 2/2 |
| Demonmail Hauberk | 4 | Artifact — Equipment | Equipped creature gets +4/+2. Equip—Sacrifice a creature. |
| Ring of Thune | 2 | Artifact — Equipment | Equipped creature has vigilance. (Attacking doesn't cause it to tap.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
| Blade Sliver | 2R | Creature — Sliver | All Sliver creatures get +1/+0. 2/2 |
| Bonesplitter Sliver | 3R | Creature — Sliver | All Sliver creatures get +2/+0. 2/2 |
| Might Sliver | 4G | Creature — Sliver | All Sliver creatures get +2/+2. 2/2 |
| Muscle Sliver | 1G | Creature — Sliver | All Sliver creatures get +1/+1. 1/1 |