M:tG card similarity search
1B · Creature — Orc Warrior
As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike. 2/2
Name | Mana | Type | Text |
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Goblin Caves | 1RR | Enchantment — Aura | Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2. |
Stillmoon Cavalier | 1W/BW/B | Creature — Zombie Knight | Protection from white and from black {W/B}: Stillmoon Cavalier gains flying until end of turn. {W/B}: Stillmoon Cavalier gains first strike until end of turn. {W/B}{W/B}: Stillmoon Cavalier gets +1/+0 until end of turn. 2/1 |
Giant Fire Beetles | 2R | Creature — Insect | Menace Double team 2/2 |
Dapper Shieldmate | 3W | Creature — Human Soldier | Dapper Shieldmate enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) As long as it's your turn, Dapper Shieldmate gets +2/+0. 2/2 |
Shaper Apprentice | 1U | Creature — Merfolk Wizard | Shaper Apprentice has flying as long as you control another Merfolk. 2/1 |
Lunar Frenzy | XR | Instant | Target creature you control gets +X/+0 and gains first strike and trample until end of turn. |
Patrol Hound | 1W | Creature — Dog | Discard a card: Patrol Hound gains first strike until end of turn. 2/2 |
Ambush | 3R | Instant | Blocking creatures gain first strike until end of turn. |
War Historian | 2G | Creature — Human Monk | Reach War Historian has indestructible as long as it attacked a battle this turn. 3/3 |
Jawbone Duelist | 1W | Creature — Phyrexian Soldier | Double strike Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) 1/1 |