Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Battle Mastery

2W · Enchantment — Aura

Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

Similar cards

Color identity:
NameManaTypeText
Caught in the Brights 2WEnchantment — Aura Enchant creature Enchanted creature can't attack or block. When a Vehicle you control attacks, exile enchanted creature.
Soaring Hope 4WEnchantment — Aura Enchant creature When Soaring Hope enters the battlefield, you gain 3 life. Enchanted creature has flying. {W}: Put Soaring Hope on top of its owner's library.
Stinging Licid 1UCreature — Licid {1}{U}, {T}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller. 1/1
Valor 3WCreature — Incarnation First strike As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike. 2/2
Fly UEnchantment — Aura Enchant creature Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.)
Razor Swine 2RCreature — Phyrexian Boar First strike Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 2/1
Ainok Tracker 5RCreature — Dog Scout First strike Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/3
Oracle's Insight 3UEnchantment — Aura Enchant creature Enchanted creature has "{T}: Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
Rune of Might 1GEnchantment — Aura Rune Enchant permanent When Rune of Might enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
Wall of Razors 1RCreature — Wall Defender (This creature can't attack.) First strike 4/1
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