Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Battle Rampart

2R · Creature — Wall

Defender {T}: Target creature gains haste until end of turn. 1/3

Similar cards

Color identity:
NameManaTypeText
Mark of Mutiny 2RSorcery Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)
Assquatch 4RCreature — Donkey Each other Donkey gets +1½/+1½. Whenever another Donkey enters the battlefield, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. 3.5/3.5
Catch 1URSorcery Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Traitorous Blood 1RRSorcery Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.
Blighted Bat 2BCreature — Zombie Bat Flying {1}: Blighted Bat gains haste until end of turn. 2/1
Speedway Fanatic 1RCreature — Human Pilot Haste Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn. 2/1
Molten Primordial 5RRCreature — Avatar Haste When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. 6/4
Goblin Motivator RCreature — Goblin Warrior {T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.) 1/1
Incessant Provocation 3RSorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. It perpetually gains "This creature attacks each combat if able."
Hijack 1RRSorcery Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
Page 6