Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Battle of Wits

3UU · Enchantment

At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

Similar cards

Color identity:
NameManaTypeText
Sinister Waltz 3BRSorcery Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.
Growth-Chamber Guardian 1GCreature — Elf Crab Warrior {2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle. 2/2
Duke Ulder Ravengard 4RWLegendary Creature — Human Noble Soldier At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 5/5
Cabal Therapist BCreature — Horror Menace At the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name. 1/1
Relic Seeker 1WCreature — Human Soldier Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. 2/2
Hakbal of the Surging Soul 2GULegendary Creature — Merfolk Scout At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. 3/3
The Millennium Calendar 1Legendary Artifact Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar. {2}, {T}: Double the number of time counters on The Millennium Calendar. When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.
Survival of the Fittest 1GEnchantment {G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Jarad's Orders 2BGSorcery Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.
Palantír of Orthanc 3Legendary Artifact At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
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