Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Battle of Wits

3UU · Enchantment

At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

Similar cards

Color identity:
NameManaTypeText
Craw Giant 3GGGGCreature — Giant Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) 6/4
Time of Need 1GSorcery Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
Circuitous Route 3GSorcery Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
Ministrant of Obligation 2WCreature — Human Cleric Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) 2/1
Fell Horseman 3BCreature — Zombie Knight When Fell Horseman dies, put it on the bottom of its owner's library. 3/3
Agonizing Remorse 1BSorcery Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.
Feed 3GSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw a card for each creature you control with power 3 or greater.
Rejuvenation Chamber 3Artifact Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {T}: You gain 2 life.
Oko's Hospitality 3GUInstant Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle.
Park Map 1Artifact {1}, Sacrifice Park Map: Search your library for a land card that doesn't have the same art as a permanent you control, reveal it, put it into your hand, then shuffle.
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