Card Codex

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17 May 2024: Card library updated.

Battle of Wits

3UU · Enchantment

At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

Similar cards

Color identity:
NameManaTypeText
Amulet of Quoz 6Artifact Remove Amulet of Quoz from your deck before playing if you're not playing for ante. {T}, Sacrifice Amulet of Quoz: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep.
Crawling Sensation 2GEnchantment At the beginning of your upkeep, you may mill two cards. Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
Sheltered Valley Land If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield. At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. {T}: Add {C}.
Ashnod's Cylix 2Artifact {3}, {T}: Target player looks at the top three cards of their library, puts one of them back on top of their library, then exiles the rest.
Great Desert Hellion 1BRCreature — Hellion Starting intensity 1 Menace At the beginning of your upkeep, sacrifice Great Desert Hellion unless you discard a card. If you discard a card this way, Great Desert Hellion intensifies by 1. When Great Desert Hellion leaves the battlefield, you may discard your hand. If you do, draw cards equal to Great Desert Hellion's intensity. 5/5
Cruel Reality 5BBEnchantment — Aura Curse Enchant player At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, they lose 5 life.
Research GUInstant Shuffle up to four cards you own from outside the game into your library.
Grenzo, Crooked Jailer 4BRLegendary Creature — Goblin Rogue When Grenzo enters the battlefield and at the beginning of your upkeep, heist target opponent's library. Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast that you don't own. 6/4
Compleated Conjurer Creature — Phyrexian Weird When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card. 3/3
Harsh Deceiver 3WCreature — Spirit {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate only once each turn. 1/4
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