M:tG card similarity search
1R · Creature — Human Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Battle-Mad Ronin attacks each combat if able. 1/1
Name | Mana | Type | Text |
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Blacklance Paragon | 1B | Creature — Human Knight | Flash When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn. 3/1 |
Rakdos Trumpeter | 1B | Creature — Human Shaman | Menace (This creature can't be blocked except by two or more creatures.) {3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn. 1/3 |
Keldon Overseer | 2R | Creature — Human Warrior | Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) Haste When Keldon Overseer enters the battlefield, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. 3/1 |
Rubblehulk | 4RG | Creature — Elemental | Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. */* |
Hapatra, Vizier of Poisons | BG | Legendary Creature — Human Cleric | Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature. Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch. 2/2 |
Sadistic Augermage | 2B | Creature — Human Wizard | When Sadistic Augermage dies, each player puts a card from their hand on top of their library. 3/1 |
Rage Weaver | 1R | Creature — Human Wizard | {2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.) 2/1 |
Apostle of Purifying Light | 1W | Creature — Human Cleric | Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.) {2}: Exile target card from a graveyard. 2/1 |
Ferocification | 2R | Enchantment | At the beginning of combat on your turn, choose one — • Target creature you control gets +2/+0 until end of turn. • Target creature you control gains menace and haste until end of turn. |
Eccentric Apprentice | 2U | Creature — Tiefling Wizard | Flying When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn. 2/2 |