M:tG card similarity search
3R · Creature — Goblin Shaman
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Anointed Deacon | 4B | Creature — Vampire Cleric | At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn. 3/3 |
Battle Plan | 3R | Enchantment | At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) |
Valor Singer | 2R | Creature — Tiefling Bard | Combat Inspiration — At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. 2/3 |
Porcelain Zealot | 3W | Creature — Phyrexian Soldier | At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn. If that creature has toxic, instead it gets +2/+2 until end of turn. 2/3 |
Primal Boost | 2G | Instant | Target creature gets +4/+4 until end of turn. Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn. |
Insatiable Appetite | 1G | Instant | You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn. |
Pippin's Bravery | G | Instant | You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn. |
Eidolon of Inspiration | 1WW | Enchantment Creature — Spirit | At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. 2/2 |
Patron of the Wild | G | Creature — Elf | Morph {2}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn. 1/1 |
Bounty of Might | 4GG | Instant | Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn. |