M:tG card similarity search
2B · Creature — Human Soldier
{5}, {T}: Each opponent loses 2 life. This ability costs {1} less to activate for each creature card in your graveyard. 1/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Scoria Wurm | 4R | Creature — Wurm | At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand. 7/7 |
| Douse in Gloom | 2B | Instant | Douse in Gloom deals 2 damage to target creature and you gain 2 life. |
| Essence Extraction | 1BB | Instant | Essence Extraction deals 3 damage to target creature and you gain 3 life. |
| Last Kiss | 2B | Instant | Last Kiss deals 2 damage to target creature and you gain 2 life. |
| Pharika's Cure | BB | Instant | Pharika's Cure deals 2 damage to target creature and you gain 2 life. |
| Sorin's Thirst | BB | Instant | Sorin's Thirst deals 2 damage to target creature and you gain 2 life. |
| Vicious Hunger | BB | Sorcery | Vicious Hunger deals 2 damage to target creature and you gain 2 life. |
| Minions' Murmurs | 2BB | Sorcery | You draw X cards and you lose X life, where X is the number of creatures you control. |
| Righteous Valkyrie | 2W | Creature — Angel Cleric | Flying Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. 2/4 |
| Archetype of Imagination | 4UU | Enchantment Creature — Human Wizard | Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying. 3/2 |