Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Battleground Geist

4U · Creature — Spirit

Flying Other Spirit creatures you control get +1/+0. 3/3

Similar cards

Color identity:
NameManaTypeText
Wingmantle Chaplain 3WCreature — Human Cleric Defender When Wingmantle Chaplain enters the battlefield, create a 1/1 white Bird creature token with flying for each creature with defender you control. Whenever another creature with defender enters the battlefield under your control, create a 1/1 white Bird creature token with flying. 0/3
Righteous Valkyrie 2WCreature — Angel Cleric Flying Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. 2/4
Storm the Citadel 4GSorcery Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."
Kozilek's Sentinel 1RCreature — Eldrazi Drone Devoid (This card has no color.) Whenever you cast a colorless spell, Kozilek's Sentinel gets +1/+0 until end of turn. 1/4
Djinn of Fool's Fall 4UCreature — Djinn Flying Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 4/3
Flitterstep Eidolon 1UEnchantment Creature — Spirit Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flitterstep Eidolon can't be blocked. Enchanted creature gets +1/+1 and can't be blocked. 1/1
Private Eye 1WUCreature — Homunculus Detective Other Detectives you control get +1/+1. Whenever you draw your second card each turn, target Detective can't be blocked this turn. 3/3
Phantom Flock 3WWCreature — Bird Soldier Spirit Flying Phantom Flock enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock. 0/0
Go for Blood 1RSorcery Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Cycling {1} ({1}, Discard this card: Draw a card.)
Downsize UInstant Target creature you don't control gets -4/-0 until end of turn. Overload {2}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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