Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Battleground Geist

4U · Creature — Spirit

Flying Other Spirit creatures you control get +1/+0. 3/3

Similar cards

Color identity:
NameManaTypeText
Zamriel, Seraph of Steel 2WWLegendary Creature — Angel Flying As long as it's your turn, equipped creatures you control have indestructible. 3/4
Greatbow Doyen 4GCreature — Elf Archer Other Archer creatures you control get +1/+1. Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller. 2/4
Stone Spirit 4RCreature — Elemental Spirit Stone Spirit can't be blocked by creatures with flying. 4/3
Militant Inquisitor 2WCreature — Human Cleric Militant Inquisitor gets +1/+0 for each Equipment you control. 2/3
Day 2WInstant Creatures target player controls get +1/+1 until end of turn.
Intimidation 2BBBEnchantment Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Galadhrim Brigade 2GCreature — Elf Soldier Squad {1}{G} (As an additional cost to cast this spell, you may pay {1}{G} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Other Elves you control get +1/+1. 2/2
Wrap in Vigor 1GInstant Regenerate each creature you control.
Luminous Phantom Creature — Spirit Cleric Flying Whenever another creature you control leaves the battlefield, you gain 1 life. If Luminous Phantom would be put into a graveyard from anywhere, exile it instead. 1/1
Sanctified Charge 4WInstant Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
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