M:tG card similarity search
3WW · Creature — Kithkin Cleric
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. 3/4
Name | Mana | Type | Text |
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Clay Pigeon | 3 | Artifact Creature — Bird | Flying {1}, Throw Clay Pigeon into the air at least two feet above your head while seated: If you catch Clay Pigeon with one hand, prevent all damage a source of your choice would deal to you this turn and tap Clay Pigeon. Otherwise, sacrifice it. 1/1 |
Samite Pilgrim | 1W | Creature — Human Cleric | Domain — {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control. 1/1 |
Camel | W | Creature — Camel | Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel. 0/1 |
Corpse Augur | 3B | Creature — Zombie Wizard | When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard. 4/2 |
Invasion of Tarkir | 1R | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Tarkir enters the battlefield, reveal any number of Dragon cards from your hand. When you do, Invasion of Tarkir deals X plus 2 damage to any other target, where X is the number of cards revealed this way. (X can be 0.) |
Incendiary | R | Enchantment — Aura | Enchant creature At the beginning of your upkeep, you may put a fuse counter on Incendiary. When enchanted creature dies, Incendiary deals X damage to any target, where X is the number of fuse counters on Incendiary. |
Malakir Blood-Priest | 1B | Creature — Vampire Cleric | When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 2/1 |
Sanctum Weaver | 1G | Enchantment Creature — Dryad | {T}: Add X mana of any one color, where X is the number of enchantments you control. 0/2 |
Ojer Axonil, Deepest Might | 2RR | Legendary Creature — God | Trample If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead. When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control. 4/4 |
Flesh Reaver | 1B | Creature — Phyrexian Horror | Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you. 4/4 |