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17 May 2024: Card library updated.

Battletide Alchemist

3WW · Creature — Kithkin Cleric

If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. 3/4

Similar cards

Color identity:
NameManaTypeText
Inquisitor's Snare 1WInstant Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
Cabal Shrine 1BBEnchantment Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.
Temper X1WInstant Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Binding Agony 1BEnchantment — Aura Enchant creature Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.
Essence Sliver 3WCreature — Sliver Whenever a Sliver deals damage, its controller gains that much life. 3/3
Rise of the Varmints 3GSorcery Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sunbringer's Touch 2GGSorcery Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
Meishin, the Mind Cage 4UUULegendary Enchantment All creatures get -X/-0, where X is the number of cards in your hand.
Archery Training WEnchantment — Aura Enchant creature At the beginning of your upkeep, you may put an arrow counter on Archery Training. Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
Divine Presence 2WEnchantment If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.
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