M:tG card similarity search
1U · Creature — Bird Wizard
Kicker {R} (You may pay an additional {R} as you cast this spell.) Flying When Battlewing Mystic enters the battlefield, if it was kicked, discard your hand, then draw two cards. 2/1
Name | Mana | Type | Text |
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Lulu, Forgetful Hollyphant | 2W | Legendary Creature — Elephant Angel | Flying Specialize {2} When Lulu, Forgetful Hollyphant enters the battlefield, you get a one-time boon with "When you cast a creature spell without flying, it perpetually gains flying." 1/3 |
Benalish Emissary | 2W | Creature — Human Wizard | Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When Benalish Emissary enters the battlefield, if it was kicked, destroy target land. 1/4 |
Spreading Seas | 1U | Enchantment — Aura | Enchant land When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island. |
Thieving Sprite | 2B | Creature — Faerie Rogue | Flying When Thieving Sprite enters the battlefield, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card. 1/1 |
Merfolk Tunnel-Guide | GU | Creature — Merfolk Wizard | When Merfolk Tunnel-Guide enters the battlefield, you get a three-time boon with "Whenever one or more Merfolk enter the battlefield under your control, target Merfolk creature you control explores." 2/2 |
Thunder Dragon | 5RR | Creature — Dragon | Flying When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying. 5/5 |
Quicksmith Genius | 2R | Creature — Human Artificer | Whenever an artifact enters the battlefield under your control, you may discard a card. If you do, draw a card. 3/2 |
Tainted Well | 2B | Enchantment — Aura | Enchant land When Tainted Well enters the battlefield, draw a card. Enchanted land is a Swamp. |
Boseiju Pathlighter | 2G | Creature — Human Rogue | When Boseiju Pathlighter enters the battlefield, draft a card from Boseiju Pathlighter's spellbook. 3/2 |
Smuggler's Share | 2W | Enchantment | At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn. |