Card Codex

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17 May 2024: Card library updated.

Beacon Behemoth

3GG · Creature — Beast

{1}: Target creature with power 5 or greater gains vigilance until end of turn. 5/3

Similar cards

Color identity:
NameManaTypeText
Dusk 2WWSorcery Destroy all creatures with power 3 or greater.
Fell the Mighty 4WSorcery Destroy all creatures with power greater than target creature's power.
Mayael's Aria RGWEnchantment At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
Territorial Boar 1GCreature — Boar Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn. 2/2
Merry-Go-Round Artifact — Attraction Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.)
Humble the Brute 4WInstant Destroy target creature with power 4 or greater. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Radiant's Judgment 2WInstant Destroy target creature with power 4 or greater. Cycling {2} ({2}, Discard this card: Draw a card.)
Bring Down 3WSorcery Assist (Another player can pay up to {3} of this spell's cost.) Destroy target creature with power 4 or greater.
Chop Down 2WInstant — Adventure Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)
Legion's Judgment 2WSorcery Destroy target creature with power 4 or greater.
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