M:tG card similarity search
3GG · Creature — Beast
{1}: Target creature with power 5 or greater gains vigilance until end of turn. 5/3
Name | Mana | Type | Text |
---|---|---|---|
Arachnus Web | 2G | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web. |
Skittering Heartstopper | B | Creature — Insect | {B}: Skittering Heartstopper gains deathtouch until end of turn. 1/2 |
Gate Smasher | 3 | Artifact — Equipment | Gate Smasher can be attached only to a creature with toughness 4 or greater. Equipped creature gets +3/+0 and has trample. Equip {3} |
Nihiloor | 2WUB | Legendary Creature — Horror | When Nihiloor enters the battlefield, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor. Whenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life. 3/5 |
Narnam Cobra | 2 | Artifact Creature — Snake | {G}: Narnam Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 2/1 |
Unbreakable Formation | 2W | Instant | Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
Consume | 2WB | Sorcery | Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power. |
Foam Weapons Kiosk | Artifact — Attraction | Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn. | |
Rakish Scoundrel | 2BG | Creature — Elf Rogue | Deathtouch When Rakish Scoundrel enters the battlefield or is turned face up, target creature gains indestructible until end of turn. Disguise {4}{B/G}{B/G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 3/3 |
Keen Glidemaster | 1U | Creature — Human Soldier | {2}{U}: Target creature gains flying until end of turn. 2/1 |