M:tG card similarity search
1UR · Sorcery
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Multani, Maro-Sorcerer | 4GG | Legendary Creature — Elemental | Shroud (This creature can't be the target of spells or abilities.) Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands. */* |
| Atarka Efreet | 3R | Creature — Efreet Shaman | Megamorph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Atarka Efreet is turned face up, it deals 1 damage to any target. 5/1 |
| The Elder Dragon War | 2RR | Enchantment — Saga | Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — The Elder Dragon War deals 2 damage to each creature and each opponent. II — Discard any number of cards, then draw that many cards. III — Create a 4/4 red Dragon creature token with flying. |
| Restock | 3GG | Sorcery | Return two target cards from your graveyard to your hand. Exile Restock. |
| Bound | 3BG | Instant | Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card. |
| Grave Consequences | 1B | Instant | Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard. Draw a card. |
| Stigma Lasher | RR | Creature — Elemental Shaman | Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game. 2/2 |
| Sphere of Duty | 3W | Enchantment | If a green source would deal damage to you, prevent 2 of that damage. |
| Aberrant Mind Sorcerer | 4U | Creature — Human Elf Shaman | Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20. 1—9 | You may put that card on top of your library. 10—20 | Return that card to your hand. 3/4 |
| Scion of the Wild | 1GG | Creature — Avatar | Scion of the Wild's power and toughness are each equal to the number of creatures you control. */* |