Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Beast Within

2G · Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Similar cards

Color identity:
NameManaTypeText
Fleshpulper Giant 5RRCreature — Giant When Fleshpulper Giant enters the battlefield, you may destroy target creature with toughness 2 or less. 4/4
Zellix, Sanity Flayer 2ULegendary Creature — Horror Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token. {1}, {T}: Target player mills three cards. Choose a Background (You can have a Background as a second commander.) 2/3
Shadow Summoning WBSorcery Create two tapped 1/1 white Spirit creature tokens with flying.
The Golden-Gear Colossus Legendary Artifact Creature — Gnome Vigilance, trample Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens. 6/6
Oath of the Grey Host 3BEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You and target opponent each create a Food token. II — Each opponent loses 3 life. Create a Treasure token. III — Create three tapped 1/1 white Spirit creature tokens with flying.
Rathi Assassin 2BBCreature — Phyrexian Zombie Mercenary Assassin {1}{B}{B}, {T}: Destroy target tapped nonblack creature. {3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. 2/2
Citywide Bust 1WWSorcery Destroy all creatures with toughness 4 or greater.
Wretched Banquet BSorcery Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
Introduction to Annihilation 5Sorcery — Lesson Exile target nonland permanent. Its controller draws a card.
Form a Posse XRWSorcery Create X 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Page 254