M:tG card similarity search
2G · Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Name | Mana | Type | Text |
---|---|---|---|
Trait Doctoring | U | Sorcery | Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
Opaline Sliver | 1WU | Creature — Sliver | All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card." 2/2 |
Seahunter | 2UU | Creature — Human Mercenary | {3}, {T}: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle. 2/2 |
Sublime Epiphany | 4UU | Instant | Choose one or more — • Counter target spell. • Counter target activated or triggered ability. • Return target nonland permanent to its owner's hand. • Create a token that's a copy of target creature you control. • Target player draws a card. |
Mirror Mirror | 7 | Artifact | Mirror Mirror enters the battlefield tapped. {7}, {T}, Sacrifice Mirror Mirror: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards. |
Arvinox, the Mind Flail | 4BBB | Legendary Enchantment Creature — Horror | Arvinox, the Mind Flail isn't a creature unless you control three or more permanents you don't own. At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells. 9/9 |
Brokers Charm | GWU | Instant | Choose one — • Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls. • Destroy target enchantment. • Draw two cards. |
Divide by Zero | 2U | Instant | Return target spell or permanent with mana value 1 or greater to its owner's hand. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
Impending Disaster | 1R | Enchantment | At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands. |
Witch's Mark | 1R | Sorcery | You may discard a card. If you do, draw two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) |