Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Beastcaller Savant

1G · Creature — Elf Shaman Ally

Haste {T}: Add one mana of any color. Spend this mana only to cast a creature spell. 1/1

Similar cards

Color identity:
NameManaTypeText
Alliance of Arms WSorcery Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.
Well-Laid Plans 2UEnchantment Prevent all damage that would be dealt to a creature by another creature if they share a color.
Lightning Angel 1URWCreature — Angel Flying, vigilance, haste 3/4
Brightflame XRRWWSorcery Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.
Feeding Grounds Plane — Muraganda Red spells cost {1} less to cast. Green spells cost {1} less to cast. Whenever chaos ensues, put X +1/+1 counters on target creature, where X is that creature's mana value.
Yawgmoth's Agenda 3BBEnchantment You can't cast more than one spell each turn. You may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere, exile it instead.
Leyline Tyrant 2RRCreature — Dragon Flying You don't lose unspent red mana as steps and phases end. When Leyline Tyrant dies, you may pay any amount of {R}. When you do, it deals that much damage to any target. 4/4
Grim Wanderer 1BCreature — Goblin Warlock Flash Tragic Backstory — Cast this spell only if a creature died this turn. 5/3
Thwart the Grave 4BBSorcery This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.
Claim the Firstborn RSorcery Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
Page 203