Card Codex

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17 May 2024: Card library updated.

Beastmaster Ascension

2G · Enchantment

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

Similar cards

Color identity:
NameManaTypeText
Spinal Parasite 5Artifact Creature — Insect Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent. -1/-1
Guardian Kirin 3WCreature — Kirin Flying Whenever another creature you control dies, put a +1/+1 counter on Guardian Kirin. 2/3
Dearly Departed 4WWCreature — Spirit Flying As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it. 5/5
Taurean Mauler 2RCreature — Shapeshifter Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler. 2/2
Mysterious Egg 1Creature — Egg Whenever this creature mutates, put a +1/+1 counter on it. 0/2
Xolatoyac, the Smiling Flood 4GULegendary Creature — Salamander Serpent Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. At the beginning of your end step, untap each permanent you control with a counter on it. 6/6
Toadstool Admirer GCreature — Ouphe Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) {3}{G}: Put a +1/+1 counter on Toadstool Admirer. 1/1
Guardians' Pledge 1WWInstant White creatures you control get +2/+2 until end of turn.
Cliffhaven Kitesail 1Artifact — Equipment When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control. Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Soul Swindler 4BCreature — Demon Employee As long as you've visited an Attraction this turn, Soul Swindler has indestructible. (Damage and effects that say "destroy" don't destroy it.) When Soul Swindler enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) 5/3
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