Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Beat a Path

2R · Sorcery — Adventure

Up to two target creatures can't block this turn. (Then exile this card. You may cast the creature later from exile.)

Similar cards

Color identity:
NameManaTypeText
Zephyr Spirit 5UCreature — Spirit When Zephyr Spirit blocks, return it to its owner's hand. 0/6
Serra Avenger WWCreature — Angel You can't cast this spell during your first, second, or third turns of the game. Flying, vigilance 3/3
Asceticism 3GGEnchantment Creatures you control have hexproof. {1}{G}: Regenerate target creature. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
Knight of Valor 2WCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate only once each turn. 2/2
Quagmire Lamprey 2BCreature — Fish Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature. 1/1
A-Gutter Shortcut Enchantment — Aura Enchant creature Enchanted creature gets +3/+0. It can't be blocked as long as it's attacking alone. If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.
Despotic Scepter 1Artifact {T}: Destroy target permanent you own. It can't be regenerated.
The Ancient One UBLegendary Creature — Spirit God Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard. {2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value. 8/8
Ceremonial Guard 2RCreature — Human Soldier When Ceremonial Guard attacks or blocks, destroy it at end of combat. 3/4
Ulvenwald Tracker GCreature — Human Shaman {1}{G}, {T}: Target creature you control fights another target creature. 1/1
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