M:tG card similarity search
GU · Sorcery
Whenever a creature enters the battlefield this turn, you may draw a card. Fuse (You may cast one or both halves of this card from your hand.)
Name | Mana | Type | Text |
---|---|---|---|
Dismissive Pyromancer | 1R | Creature — Human Wizard | {R}, {T}, Discard a card: Draw a card. {2}{R}, {T}, Sacrifice Dismissive Pyromancer: It deals 4 damage to target creature. 2/2 |
Brimstone Trebuchet | 2R | Artifact Creature — Wall | Defender, reach {T}: Brimstone Trebuchet deals 1 damage to each opponent. Whenever a Knight enters the battlefield under your control, untap Brimstone Trebuchet. 1/3 |
Anointer of Valor | 5W | Creature — Angel | Flying Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature. 3/5 |
Shimatsu the Bloodcloaked | 3R | Legendary Creature — Demon Spirit | As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it. 0/0 |
Dark Dabbling | 2B | Instant | Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control. |
Chemister's Insight | 3U | Instant | Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
Tezzeret's Gambit | 3U/P | Sorcery | ({U/P} can be paid with either {U} or 2 life.) Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
Anarchist | 4R | Creature — Human Wizard | When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. 2/2 |
Ogre-Head Helm | 1R | Artifact Creature — Equipment Ogre | Equipped creature gets +2/+2. Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards. Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/2 |
Ingenious Prodigy | XU | Creature — Human Wizard | Skulk (This creature can't be blocked by creatures with greater power.) Ingenious Prodigy enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card. 0/1 |