Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Beckon Apparition

W/B · Instant

Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.

Similar cards

Color identity:
NameManaTypeText
Wingmate Roc 3WWCreature — Bird Flying Raid — When Wingmate Roc enters the battlefield, if you attacked this turn, create a 3/4 white Bird creature token with flying. Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature. 3/4
Drift of Phantasms 2UCreature — Spirit Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) 0/5
Regal Bloodlord 3WBCreature — Vampire Soldier Flying At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying. 2/4
Iname, Life Aspect 4GGLegendary Creature — Spirit When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand. 4/4
Trostani's Summoner 5GWCreature — Elf Shaman When Trostani's Summoner enters the battlefield, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample. 1/1
Cadira, Caller of the Small 1GWLegendary Creature — Orc Ranger Trample Whenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token. 3/3
General Ferrous Rokiric 1RWLegendary Creature — Human Soldier Hexproof from monocolored Whenever you cast a multicolored spell, create a 4/4 red and white Golem artifact creature token. 3/1
Gargoyle Castle Land {T}: Add {C}. {5}, {T}, Sacrifice Gargoyle Castle: Create a 3/4 colorless Gargoyle artifact creature token with flying.
Deeproot Waters 2UEnchantment Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Frenemy of the Guildpact 1GCreature — Spirit Protection from enemy-colored multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything that's two enemy colors, such as blue and green.) 3/2
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