Card Codex

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17 May 2024: Card library updated.

Beckoning Will-o'-Wisp

2W · Creature — Spirit

Flying Lure the Unwary — At the beginning of combat on your turn, choose an opponent. Creatures attacking the last chosen player get +1/+0. 1/3

Similar cards

Color identity:
NameManaTypeText
Crusade WWEnchantment White creatures get +1/+1.
Crumbling Colossus 5Artifact Creature — Golem Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Crumbling Colossus attacks, sacrifice it at end of combat. 7/4
Lost Order of Jarkeld 2WWCreature — Human Knight As Lost Order of Jarkeld enters the battlefield, choose an opponent. Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls. 1+*/1+*
Markov Baron 2BCreature — Vampire Noble Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Lifelink Other Vampires you control get +1/+1. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 2/2
Clam Session 1UUCreature — Clamfolk As Clam Session enters the battlefield, choose a word. At the beginning of your upkeep, you may sing at least six words of a song, at least one of which is the chosen word. If you don't, sacrifice Clam Session. You can't repeat a song. 2/5
Shifting Sky 2UEnchantment As Shifting Sky enters the battlefield, choose a color. All nonland permanents are the chosen color.
The Brothers' War 3REnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two tapped Powerstone tokens. II — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able. III — The Brothers' War deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.
War Screecher 1WCreature — Bird Flying {5}{W}, {T}: Other creatures you control get +1/+1 until end of turn. 1/3
Seasoned Consultant 1WCreature — Human Detective Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn. 1/3
Crossroads Consecrator GCreature — Human Cleric {G}, {T}: Target attacking Human gets +1/+1 until end of turn. 1/2
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