M:tG card similarity search
1R · Sorcery
One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Name | Mana | Type | Text |
---|---|---|---|
Slayers' Stronghold | Land | {T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn. | |
Dire Wolf Prowler | 2G | Creature — Wolf | {1}{G}: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn. 2/2 |
Amped Up | 5R | Sorcery | This spell costs {1} less to cast for each electrical socket in a wall or floor you can see from your seat. Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste. |
Changeling Berserker | 3R | Creature — Shapeshifter | Changeling (This card is every creature type.) Haste Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) 5/3 |
Serpent's Gift | 2G | Instant | Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) |
Fleeting Reflection | 1U | Instant | Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature. |
Ephemeral Shields | 1W | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
Concordant Crossroads | G | World Enchantment | All creatures have haste. |
Mass Hysteria | R | Enchantment | All creatures have haste. |
A-Tyr's Blessing | 1W | Instant — Adventure | Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.) |