Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bedlam

2RR · Enchantment

Creatures can't block.

Similar cards

Color identity:
NameManaTypeText
Furtive Courier 2UCreature — Merfolk Advisor Furtive Courier can't be blocked as long as you've sacrificed an artifact this turn. Whenever Furtive Courier attacks, draw a card, then discard a card. 3/2
Arctic Foxes 1WCreature — Fox Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land. 1/1
Dromosaur 2RCreature — Dinosaur Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn. 2/3
Swimmer in Nightmares 2UCreature — Nightmare Merfolk Swimmer in Nightmares gets +3/+0 as long as there are ten or more cards in a single graveyard. Swimmer in Nightmares can't be blocked as long as you control an Ashiok planeswalker. 1/4
Sigarda's Imprisonment 2WEnchantment — Aura Enchant creature Enchanted creature can't attack or block. {4}{W}: Exile enchanted creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Furnace Brood 3RCreature — Elemental {R}: Target creature can't be regenerated this turn. 3/3
Hurr Jackal RCreature — Jackal {T}: Target creature can't be regenerated this turn. 1/1
Haunting Figment 1UCreature — Illusion Vigilance Haunting Figment can't be blocked as long as you've cast an instant or sorcery spell this turn. 2/1
Venom 1GGEnchantment — Aura Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.
Underworld Charger 2BCreature — Nightmare Horse Underworld Charger can't block. Escape—{4}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Underworld Charger escapes with two +1/+1 counters on it. 3/3
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