Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Befoul

2BB · Sorcery

Destroy target land or nonblack creature. It can't be regenerated.

Similar cards

Color identity:
NameManaTypeText
Llanowar Scout 1GCreature — Elf Scout {T}: You may put a land card from your hand onto the battlefield. 1/3
Wayward Guide-Beast RCreature — Beast Trample, haste Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand. 2/2
Oath of Lieges 1WEnchantment At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.
Security Blockade 2WEnchantment — Aura Enchant land When Security Blockade enters the battlefield, create a 2/2 white Knight creature token with vigilance. Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn."
Magnetic Theft RInstant Attach target Equipment to target creature. (Control of the Equipment doesn't change.)
Wilderness Elemental 1RGCreature — Elemental Trample Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control. */3
Snapping Creeper 2GCreature — Plant Landfall — Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn. 2/3
Racecourse Fury REnchantment — Aura Enchant land Enchanted land has "{T}: Target creature gains haste until end of turn."
Goma Fada Vanguard 1RCreature — Human Warrior Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn. 2/2
Din of the Fireherd 5B/RB/RB/RSorcery Create a 5/5 black and red Elemental creature token. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.
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