Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Befoul

2BB · Sorcery

Destroy target land or nonblack creature. It can't be regenerated.

Similar cards

Color identity:
NameManaTypeText
Rampant Growth 1GSorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Cold-Water Snapper 5UCreature — Turtle Hexproof (This creature can't be the target of spells or abilities your opponents control.) 4/5
Argivian Blacksmith 1WWCreature — Human Artificer {T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. 2/2
High Marshal Arguel 1WBLegendary Creature — Vampire Knight When High Marshal Arguel dies, conjure a card named Arguel's Blood Fast onto the battlefield and you may transform it. If you control an enchantment named Arguel's Blood Fast and a land named Temple of Aclazotz, instead create two 4/3 white and black Vampire Demon creature tokens with flying. 3/1
Trained Pronghorn 1WCreature — Antelope Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn. 1/1
Thrasios, Triton Hero GULegendary Creature — Merfolk Wizard {4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. Partner (You can have two commanders if both have partner.) 1/3
Goblin Charbelcher 4Artifact {3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
Kjeldoran Guard 1WCreature — Human Soldier {T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate only during combat and only if defending player controls no snow lands. 1/1
Metamorphose 1UInstant Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Enshrouding Mist WInstant Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.
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