Card Codex

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17 May 2024: Card library updated.

Befriending the Moths

3W · Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I, II — Target creature you control gets +1/+1 and gains flying until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control.

Similar cards

Color identity:
NameManaTypeText
Prickly Pair 2RCreature — Plant Mercenary When Prickly Pair enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." 2/2
Gravity Well 1GGEnchantment Whenever a creature with flying attacks, it loses flying until end of turn.
Suspension Field 1WEnchantment When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)
A-Sigardian Paladin 1GWCreature — Human Knight As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. {G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn. 4/3
Igneous Golem 5Artifact Creature — Golem {2}: Igneous Golem gains trample until end of turn. 3/4
Malachite Golem 6Artifact Creature — Golem {1}{G}: Malachite Golem gains trample until end of turn. 5/3
Fire-Belly Changeling 1RCreature — Shapeshifter Changeling (This card is every creature type.) {R}: Fire-Belly Changeling gets +1/+0 until end of turn. Activate no more than twice each turn. 1/1
Kraul Warrior 1GCreature — Insect Warrior {5}{G}: Kraul Warrior gets +3/+3 until end of turn. 2/2
Banisher Priest 1WWCreature — Human Cleric When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.) 2/2
Angel of Jubilation 1WWWCreature — Angel Flying Other nonblack creatures you control get +1/+1. Players can't pay life or sacrifice creatures to cast spells or activate abilities. 3/3
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