M:tG card similarity search
5BB · Sorcery
Discard your hand. Search your library for three cards, put them into your hand, then shuffle.
Name | Mana | Type | Text |
---|---|---|---|
Diabolic Intent | 1B | Sorcery | As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle. |
Mana Severance | 1U | Sorcery | Search your library for any number of land cards, exile them, then shuffle. |
Case of the Shattered Pact | 2 | Enchantment — Case | When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn. |
Three Visits | 1G | Sorcery | Search your library for a Forest card, put it onto the battlefield, then shuffle. |
Quandrix Cultivator | 1GG/UU | Creature — Turtle Druid | When Quandrix Cultivator enters the battlefield, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle. 3/4 |
Grand Master of Flowers | 2WW | Legendary Planeswalker — Bahamut | As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible. [+1]: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn. [+1]: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle. Loyalty 3 |
Scheming Symmetry | B | Sorcery | Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top. |
Navigation Orb | 3 | Artifact | {2}, {T}, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. |
Embermage Goblin | 3R | Creature — Goblin Wizard | When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, put it into your hand, then shuffle. {T}: Embermage Goblin deals 1 damage to any target. 1/1 |
You Happen On a Glade | 2G | Instant | Choose one — • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • Make Camp — Return target permanent card from your graveyard to your hand. |