Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Belbe's Percher

2B · Creature — Bird

Flying Belbe's Percher can block only creatures with flying. 2/2

Similar cards

Color identity:
NameManaTypeText
Hellkite Hatchling 2RGCreature — Dragon Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Hellkite Hatchling has flying and trample if it devoured a creature. 2/2
Aerial Guide 2UCreature — Drake Flying Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn. 2/2
Shabraz, the Skyshark 3WULegendary Creature — Shark Bird Partner with Brallin, Skyshark Rider Flying Whenever you draw a card, put a +1/+1 counter on Shabraz, the Skyshark and you gain 1 life. {W/U}: Target Human gains flying until end of turn. 3/3
Covetous Dragon 4RCreature — Dragon Flying When you control no artifacts, sacrifice Covetous Dragon. 6/5
Goblin Javelineer RCreature — Goblin Warrior Haste Whenever Goblin Javelineer becomes blocked, it deals 1 damage to target creature blocking it. 1/1
Screeching Buzzard 3BCreature — Bird Flying When Screeching Buzzard dies, each opponent discards a card. 2/2
Tidal Flats UEnchantment {U}{U}: For each attacking creature without flying, its controller may pay {1}. If that player doesn't, creatures you control blocking that creature gain first strike until end of turn.
Scavenging Harpy 2BCreature — Harpy Flying When Scavenging Harpy enters the battlefield, exile target card from an opponent's graveyard. 2/1
Dream Strix 2UCreature — Bird Illusion Flying When Dream Strix becomes the target of a spell, sacrifice it. When Dream Strix dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) 3/2
Cloudsteel Kirin 2WArtifact Creature — Equipment Kirin Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 3/2
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