Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Belbe, Corrupted Observer

BG · Legendary Creature — Phyrexian Zombie Elf

At the beginning of each player's postcombat main phase, that player adds {C}{C} for each of your opponents who lost life this turn. (Damage causes loss of life.) 2/2

Similar cards

Color identity:
NameManaTypeText
Fatigue 1USorcery Target player skips their next draw step.
Faerie Bladecrafter 2BCreature — Faerie Rogue Flying Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter. When Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power. 2/2
Magister Sphinx 4WUBArtifact Creature — Sphinx Flying When Magister Sphinx enters the battlefield, target player's life total becomes 10. 5/5
Mortarion, Daemon Primarch 5BLegendary Creature — Demon Primarch Flying Primarch of the Death Guard — At the beginning of your end step, you may pay {X}. If you do, create X 2/2 black Astartes Warrior creature tokens with menace. X can't be greater than the amount of life you lost this turn. 5/6
Phyrexian Atlas 3Artifact {T}: Add one mana of any color. Corrupted — Whenever Phyrexian Atlas becomes tapped, each opponent who has three or more poison counters loses 1 life.
Rootwater Thief 1UCreature — Merfolk Rogue {U}: Rootwater Thief gains flying until end of turn. Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles. 1/2
Akroan Horse 4Artifact Creature — Horse Defender When Akroan Horse enters the battlefield, an opponent gains control of it. At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token. 0/4
Vindictive Lich 3BCreature — Zombie Wizard When Vindictive Lich dies, choose one or more. Each mode must target a different player. • Target opponent sacrifices a creature. • Target opponent discards two cards. • Target opponent loses 5 life. 4/1
Kessig Naturalist RGCreature — Human Werewolf Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2
Suppressor Skyguard 2WUCreature — Human Knight Flying Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat. 2/4
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