Card Codex

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17 May 2024: Card library updated.

Belligerent Hatchling

3R/W · Creature — Elemental

First strike Belligerent Hatchling enters the battlefield with four -1/-1 counters on it. Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling. Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling. 6/6

Similar cards

Color identity:
NameManaTypeText
Wrath of Sod 2GWSorcery Put a manabond counter on all creatures. (They lose all other abilities and become lands with "{T}: Add one mana of this card's color.")
Hideous Laughter 2BBInstant — Arcane All creatures get -2/-2 until end of turn. Splice onto Arcane {3}{B}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Beyeen Veil 1UInstant Creatures your opponents control get -2/-0 until end of turn.
Cower in Fear 1BBInstant Creatures your opponents control get -1/-1 until end of turn.
Hysterical Blindness 2UInstant Creatures your opponents control get -4/-0 until end of turn.
Make Obsolete 2BInstant Creatures your opponents control get -1/-1 until end of turn.
Cleave Shadows 1BSorcery — Adventure Creatures your opponents control get -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Turn the Tide 1UInstant Creatures your opponents control get -2/-0 until end of turn.
Take the Fall UInstant Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Draw a card.
Shackle Slinger 2UCreature — Human Soldier Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 3/2
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