Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Belligerent Regisaur

· Creature — Dinosaur

Trample Whenever you cast a spell, Belligerent Regisaur gains indestructible until end of turn. 4/3

Similar cards

Color identity:
NameManaTypeText
Irencrag Feat 1RRRSorcery Add seven {R}. You can cast only one more spell this turn.
Silvar, Devourer of the Free 3BRLegendary Creature — Cat Nightmare Partner with Trynn, Champion of Freedom (When this creature enters the battlefield, target player may put Trynn into their hand from their library, then shuffle.) Menace Sacrifice a Human: Put a +1/+1 counter on Silvar, Devourer of the Free. It gains indestructible until end of turn. 4/2
Ballynock Trapper 3WCreature — Kithkin Soldier {T}: Tap target creature. Whenever you cast a white spell, you may untap Ballynock Trapper. 2/2
Fledgling Imp 2BCreature — Imp {B}, Discard a card: Fledgling Imp gains flying until end of turn. 2/2
Fallaji Chaindancer 3RCreature — Human Soldier {2}: Fallaji Chaindancer gains double strike until end of turn. 2/4
Paladin Danse, Steel Maverick 2WLegendary Artifact Creature — Synth Knight Vigilance, lifelink Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifact or Human gains indestructible until end of turn. 3/3
Guardian of New Benalia 1WCreature — Human Soldier Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever Guardian of New Benalia enlists a creature, scry 2. Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it. 2/2
Skarrg Guildmage RGCreature — Human Shaman {R}{G}: Creatures you control gain trample until end of turn. {1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land. 2/2
Drakewing Krasis 1GUCreature — Lizard Drake Flying, trample 3/1
Keen Glidemaster 1UCreature — Human Soldier {2}{U}: Target creature gains flying until end of turn. 2/1
Page 95