M:tG card similarity search
3G · Creature — Elk
As long as you had another creature enter the battlefield under your control this turn, Bellowing Elk has trample and indestructible. 4/2
Name | Mana | Type | Text |
---|---|---|---|
Callidus Assassin | 4UB | Creature — Human Shapeshifter Assassin | Flash Polymorphine — You may have Callidus Assassin enter the battlefield tapped as a copy of any creature on the battlefield, except it has "When this creature enters the battlefield, destroy up to one other target creature with the same name as this creature." 3/3 |
The Tarrasque | 6GGG | Legendary Creature — Dinosaur | The Tarrasque has haste and ward {10} as long as it was cast. Whenever The Tarrasque attacks, it fights target creature defending player controls. 10/10 |
Wayward Servant | WB | Creature — Zombie | Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. 2/2 |
Loyal Gryff | 2W | Creature — Hippogriff | Flash Flying When Loyal Gryff enters the battlefield, you may return another creature you control to its owner's hand. 2/2 |
Mire Kavu | 3R | Creature — Kavu | Mire Kavu gets +1/+1 as long as you control a Swamp. 3/2 |
Vengeful Firebrand | 3R | Creature — Elemental Warrior | Vengeful Firebrand has haste as long as a Warrior card is in your graveyard. {R}: Vengeful Firebrand gets +1/+0 until end of turn. 5/2 |
Everglove Courier | 2G | Creature — Elf | You may choose not to untap Everglove Courier during your untap step. {2}{G}, {T}: Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped. 2/1 |
A-Triumphant Adventurer | WB | Creature — Human Knight | Deathtouch As long as it's your turn, Triumphant Adventurer has first strike. Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.) 2/1 |
Gravetiller Wurm | 5G | Creature — Wurm | Trample Morbid — Gravetiller Wurm enters the battlefield with four +1/+1 counters on it if a creature died this turn. 4/4 |
Twists and Turns | G | Enchantment | If a creature you control would explore, instead you scry 1, then that creature explores. When Twists and Turns enters the battlefield, target creature you control explores. When a land enters the battlefield under your control, if you control seven or more lands, transform Twists and Turns. |