Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bellowing Elk

3G · Creature — Elk

As long as you had another creature enter the battlefield under your control this turn, Bellowing Elk has trample and indestructible. 4/2

Similar cards

Color identity:
NameManaTypeText
Indomitable Archangel 2WWCreature — Angel Flying Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.) 4/4
Saruli Gatekeepers 3GCreature — Elf Warrior When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life. 2/4
Chorus of Might 3GInstant Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
Soulstealer Axe 1Artifact — Equipment Equipped creature has trample. Whenever equipped creature deals combat damage to a player, seek a card with mana value equal to that damage. Equip {2}
Forensic Researcher 2UCreature — Merfolk Detective {T}: Untap another target permanent you control. {T}, Collect evidence 3: Tap target creature you don't control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) 1/3
Thornbite Staff 2Tribal Artifact — Shaman Equipment Equipped creature has "{2}, {T}: This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature." Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it. Equip {4}
Concerted Effort 2WWEnchantment At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Herdchaser Dragon 5GCreature — Dragon Flying, trample Megamorph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Herdchaser Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. 3/3
Favor of Jukai 3GEnchantment — Aura Enchant artifact or creature As long as enchanted permanent is a creature, it gets +3/+3 and has reach. Channel — {1}{G}, Discard Favor of Jukai: Target creature gets +3/+3 and gains reach until end of turn.
Electropotence 2REnchantment Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to any target.
Page 207