Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Beloved Chaplain

1W · Creature — Human Cleric

Protection from creatures 1/1

Similar cards

Color identity:
NameManaTypeText
Rose Noble 3ULegendary Creature — Human Ward {2} Whenever you cast a Doctor spell or creature spell with doctor's companion, draw a card. Doctor's companion (You can have two commanders if the other is the Doctor.) 2/3
Seasoned Hallowblade 1WCreature — Human Warrior Discard a card: Tap Seasoned Hallowblade. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 3/1
Victory's Envoy 3WWCreature — Human Cleric At the beginning of your upkeep, put a +1/+1 counter on each other creature you control. 3/3
Izzet Staticaster 1URCreature — Human Wizard Flash (You may cast this spell any time you could cast an instant.) Haste {T}: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature. 0/3
Children of Korlis WCreature — Human Rebel Cleric Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.) 1/1
Wizard Mentor 2UCreature — Human Wizard {T}: Return Wizard Mentor and target creature you control to their owner's hand. 2/2
Outlaws' Merriment 1RWWEnchantment At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. • 3/1 Human Warrior with trample and haste. • 2/1 Human Cleric with lifelink and haste. • 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."
Decorated Knight 3UCreature — Human Knight Whenever Decorated Knight attacks, draw a card from your original deck if it's outside the game. 3/3
Heart's Desire GSorcery — Adventure Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.)
Kabira Evangel 2WCreature — Human Cleric Ally Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn. 2/3
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