Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Benalish Faithbonder

1W · Creature — Human Cleric

Vigilance Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) 1/3

Similar cards

Color identity:
NameManaTypeText
Coastal Wizard 2UUCreature — Human Wizard {T}: Return Coastal Wizard and another target creature to their owners' hands. Activate only during your turn, before attackers are declared. 1/1
Lavabrink Venturer 2WCreature — Human Soldier As Lavabrink Venturer enters the battlefield, choose odd or even. (Zero is even.) Lavabrink Venturer has protection from each mana value of the chosen quality. 3/3
Ghosthelm Courier 2UCreature — Human Wizard You may choose not to untap Ghosthelm Courier during your untap step. {2}{U}, {T}: Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.) 2/1
Dawnbringer Charioteers 2WWCreature — Human Soldier Flying, lifelink Heroic — Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers. 2/4
Patron Wizard UUUCreature — Human Wizard Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}. 2/2
Dockside Chef BEnchantment Creature — Human Citizen {1}{B}, Sacrifice an artifact or creature: Draw a card. 1/2
Soul's Attendant WCreature — Human Cleric Whenever another creature enters the battlefield, you may gain 1 life. 1/1
Miriam, Herd Whisperer GWLegendary Creature — Human Druid As long as it's your turn, Mounts and Vehicles you control have hexproof. Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it. 3/2
Brutal Cathar 2WCreature — Human Soldier Werewolf When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2
Tenth District Guard 1WCreature — Human Soldier When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn. 2/2
Page 164