M:tG card similarity search
2W · Creature — Human Knight
Flash (You may cast this spell any time you could cast an instant.) First strike (This creature deals combat damage before creatures without first strike.) 2/2
Name | Mana | Type | Text |
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Zhang He, Wei General | 3BB | Legendary Creature — Human Soldier | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn. 4/2 |
Peerless Ropemaster | 4U | Creature — Human Rogue | When Peerless Ropemaster enters the battlefield, return up to one target tapped creature to its owner's hand. 4/4 |
Child of the Pack | 2RG | Creature — Human Werewolf | {2}{R}{G}: Create a 2/2 green Wolf creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/5 |
Dragon's Eye Savants | 1U | Creature — Human Wizard | Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Dragon's Eye Savants is turned face up, look at target opponent's hand. 0/6 |
Stronghold Zeppelin | 2UU | Creature — Human | Flying Stronghold Zeppelin can block only creatures with flying. 3/3 |
Dawnbringer Charioteers | 2WW | Creature — Human Soldier | Flying, lifelink Heroic — Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers. 2/4 |
Zephyr Scribe | 2U | Creature — Human Monk | {U}, {T}: Draw a card, then discard a card. Whenever you cast a noncreature spell, untap Zephyr Scribe. 2/1 |
Homura, Human Ascendant | 4RR | Legendary Creature — Human Monk | Homura, Human Ascendant can't block. When Homura dies, return it to the battlefield flipped. 4/4 |
Melira, Sylvok Outcast | 1G | Legendary Creature — Human Scout | You can't get poison counters. Creatures you control can't have -1/-1 counters put on them. Creatures your opponents control lose infect. 2/2 |
Screamreach Brawler | 2R | Creature — Orc Berserker | Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 2/3 |