M:tG card similarity search
2W · Creature — Human Knight
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Knight of the Hokey Pokey | WW | Creature — Knight | First strike {1}{W}, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.) 2/2 |
Vampire's Zeal | W | Instant | Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn. |
Lairwatch Giant | 5W | Creature — Giant Warrior | Lairwatch Giant can block an additional creature each combat. Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn. 5/3 |
Hundred-Talon Strike | W | Instant — Arcane | Target creature gets +1/+0 and gains first strike until end of turn. Splice onto Arcane—Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
Altac Bloodseeker | 1R | Creature — Human Berserker | Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and {T} as soon as it comes under your control.) 2/1 |
Backup Agent | 1W | Creature — Human Citizen | When Backup Agent enters the battlefield, put a +1/+1 counter on target creature. 1/1 |
Untamed Kavu | 1G | Creature — Kavu | Kicker {3} (You may pay an additional {3} as you cast this spell.) Vigilance, trample If Untamed Kavu was kicked, it enters the battlefield with three +1/+1 counters on it. 2/2 |
Arashin Foremost | 1WW | Creature — Human Warrior | Double strike Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn. 2/2 |
Timberland Guide | 1G | Creature — Human Scout | When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. 1/1 |
Shifting Wall | X | Artifact Creature — Wall | Defender (This creature can't attack.) Shifting Wall enters the battlefield with X +1/+1 counters on it. 0/0 |