Card Codex

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17 May 2024: Card library updated.

Benalish Marshal

WWW · Creature — Human Knight

Other creatures you control get +1/+1. 3/3

Similar cards

Color identity:
NameManaTypeText
Scavenged Blade 1RArtifact — Equipment When Scavenged Blade enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+0. Equip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.)
Utility Knife 1Artifact — Equipment When Utility Knife enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Porcelain Zealot 3WCreature — Phyrexian Soldier At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn. If that creature has toxic, instead it gets +2/+2 until end of turn. 2/3
Flame-Kin Zealot 1RRWCreature — Elemental Berserker When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn. 2/2
Joraga Invocation 4GGSorcery Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able.
Myr Adapter 3Artifact Creature — Myr Myr Adapter gets +1/+1 for each Equipment attached to it. 1/1
Capashen Templar 2WCreature — Human Knight {W}: Capashen Templar gets +0/+1 until end of turn. 2/2
Serra Aviary 3WWorld Enchantment Creatures with flying get +1/+1.
Storm Shaman 2RCreature — Human Cleric Shaman {R}: Storm Shaman gets +1/+0 until end of turn. 0/4
Voracious Vampire 2BCreature — Vampire Knight Menace When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn. 2/2
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