M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Crowd Favorites | 6W | Creature — Human Soldier | {3}{W}: Tap target creature. {3}{W}: Crowd Favorites gets +0/+5 until end of turn. 4/4 |
Ethercaste Knight | WU | Artifact Creature — Human Knight | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 1/3 |
Outrider of Jhess | 3U | Creature — Human Knight | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 2/2 |
Ledev Guardian | 3W | Creature — Human Knight | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) 2/4 |
Cunning Coyote | 1R | Creature — Coyote | Haste When Cunning Coyote enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 2/2 |
Folk of An-Havva | G | Creature — Human | Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. 1/1 |
Dauntless River Marshal | 1W | Creature — Human Soldier | Dauntless River Marshal gets +1/+1 as long as you control an Island. {3}{U}: Tap target creature. 2/1 |
Dapper Shieldmate | 3W | Creature — Human Soldier | Dapper Shieldmate enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) As long as it's your turn, Dapper Shieldmate gets +2/+0. 2/2 |
Scion of Shiv | 2RR | Creature — Dragon | Flying {2}{R}: Scion of Shiv perpetually gets +1/+0. 3/3 |
Highspire Infusion | 1G | Instant | Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters). |