M:tG card similarity search
W · Creature — Human Cleric
{1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Siege Elemental | 4RR | Creature — Elemental | Trample Untapped creatures can't block. Tapped creatures can block. 6/6 |
| Tome Anima | 3U | Creature — Spirit | Tome Anima can't be blocked as long as you've drawn two or more cards this turn. 3/3 |
| Wilson, Subtle Bear | 1GU | Legendary Creature — Bear Warrior | Reach, trample Ward {2} Wilson, Subtle Bear can't be blocked. {1}{G}{U}, Exile Wilson from your graveyard: Target creature you control perpetually gains "This creature can't be blocked." Activate only as a sorcery. 3/3 |
| Linebreaker Baloth | 3GG | Creature — Beast | Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Linebreaker Baloth can't be blocked by creatures with power 2 or less. 4/5 |
| The Great Forest | Plane — Lorwyn | Each creature assigns combat damage equal to its toughness rather than its power. Whenever chaos ensues, creatures you control get +0/+2 and gain trample until end of turn. | |
| Dread Linnorm | 6G | Creature — Snake Dragon | Dread Linnorm can't be blocked by creatures with power 3 or less. 7/6 |
| Bloodrock Cyclops | 2R | Creature — Cyclops | Bloodrock Cyclops attacks each combat if able. 3/3 |
| Benalish Cavalry | 1W | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 2/2 |
| Noble Templar | 5W | Creature — Human Cleric Soldier | Vigilance Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) 3/6 |
| Arrows of Justice | 2R/W | Instant | Arrows of Justice deals 4 damage to target attacking or blocking creature. |