M:tG card similarity search
W · Creature — Human Cleric
{1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Shaper Guildmage | U | Creature — Human Wizard | {W}, {T}: Target creature gains first strike until end of turn. {B}, {T}: Target creature gets +1/+0 until end of turn. 1/1 |
| Forge Boss | 2BR | Creature — Human Warrior | Whenever you sacrifice one or more other creatures, Forge Boss deals 2 damage to each opponent. This ability triggers only once each turn. 3/4 |
| Pavel Maliki | 4BR | Legendary Creature — Human | {B}{R}: Pavel Maliki gets +1/+0 until end of turn. 5/3 |
| Rip-Clan Crasher | RG | Creature — Human Warrior | Haste 2/2 |
| Smoldering Spires | Land | Smoldering Spires enters the battlefield tapped. When Smoldering Spires enters the battlefield, target creature can't block this turn. {T}: Add {R}. | |
| Cry of the Carnarium | 1BB | Sorcery | All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead. |
| Relic Golem | 3 | Artifact Creature — Golem | Relic Golem can't attack or block unless an opponent has eight or more cards in their graveyard. {2}, {T}: Target player mills two cards. (They put the top two cards of their library into their graveyard.) 6/6 |
| Irencrag Pyromancer | 2R | Creature — Human Wizard | Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target. 0/4 |
| Mary O'Kill | 5B/R | Legendary Creature — Human Villain | {1}{B/R}: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.) 5/5 |
| Cartouche of Zeal | R | Enchantment — Aura Cartouche | Enchant creature you control When Cartouche of Zeal enters the battlefield, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste. |