Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Benalish Missionary

W · Creature — Human Cleric

{1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Shadow of the Enemy 3BBBSorcery Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
Devotee of Strength 2GCreature — Naga Wizard {4}{G}: Target creature gets +2/+2 until end of turn. 3/2
Saiba Syphoner 2UUCreature — Human Ninja Flash This spell costs {2} less to cast if there are no instant or sorcery cards in your hand. When Saiba Syphoner enters the battlefield, return target instant or sorcery card from your graveyard to your hand. If Saiba Syphoner would die, shuffle it into your library instead. 2/2
Court Cleric WCreature — Human Cleric Lifelink (Damage dealt by this creature also causes you to gain that much life.) Court Cleric gets +1/+1 as long as you control an Ajani planeswalker. 1/1
Nephalia Smuggler UCreature — Human Rogue {3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control. 1/1
Supreme Inquisitor 3UUCreature — Human Wizard Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles. 1/3
Radiant's Dragoons 3WCreature — Human Soldier Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Radiant's Dragoons enters the battlefield, you gain 5 life. 2/5
Granitic Titan 4RRCreature — Elemental Menace Cycling {2} ({2}, Discard this card: Draw a card.) 5/4
Storm Caller 2RCreature — Ogre Shaman When Storm Caller enters the battlefield, it deals 2 damage to each opponent. 3/2
Ashcoat of the Shadow Swarm 3BLegendary Creature — Rat Warlock Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control. At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) 3/4
Page 514