M:tG card similarity search
3R · Sorcery
Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
Name | Mana | Type | Text |
---|---|---|---|
Stormcarved Coast | Land | Stormcarved Coast enters the battlefield tapped unless you control two or more other lands. {T}: Add {U} or {R}. | |
Sundown Pass | Land | Sundown Pass enters the battlefield tapped unless you control two or more other lands. {T}: Add {R} or {W}. | |
Rite of Ruin | 5RR | Sorcery | Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type. |
Territorial Dispute | 4RR | Enchantment | At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land. Players can't play lands. |
Virtue of Strength | 5GG | Enchantment | If you tap a basic land for mana, it produces three times as much of that mana instead. |
Blackcleave Cliffs | Land | Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {B} or {R}. | |
Blooming Marsh | Land | Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {B} or {G}. | |
Botanical Sanctum | Land | Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {G} or {U}. | |
Concealed Courtyard | Land | Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {W} or {B}. | |
Copperline Gorge | Land | Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {R} or {G}. |